How Gamified Fitness Helps Power-Up Facilities

Jason Scott Headshot
[Photo courtesy of Exergame Fitness]
[Photo courtesy of Exergame Fitness]

"Gamification" is a relatively new term to describe an old concept: incorporating game elements — such as points, rewards, penalties and competition — into non-game contexts. Gamification already exists in many areas of our lives — from the classroom to the workplace — but increasingly, the trend to gamify everything has creeped into our fitness routines. 

As another, advanced example of technology's fitness integration, gamified fitness equipment can take many forms. Most vendors offer a wall-based product that requires a user to react and respond to a prompt with their body, but the category is broad enough to include such things as regular console-based video games that require a player to pedal a recumbent bike in order to use the controller. 

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