Software and Facilities Considerations for Campuses Starting Esports Programs

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[Photo courtesy of Columbia College]
[Photo courtesy of Columbia College]

Chris Allison, CEO of Geex, an esports hosting platform, is aware of the debate around whether video games should be a part of the higher-education experience, and he's not shy in lobbying for their inclusion on campus wherever they might find a home.

"I think that I would point them toward any of the research that's out there regarding an affinity group, or a student who likes to engage in a larger community through an activity and how that type of engagement and that community connectivity will increase their perceived sense of community and ultimately improve retention rates," Allison says. "I really do look at esports and gaming as a new medium that accomplishes all the same goals as we have with higher education."

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