How Adam Stanley Sees the Similarities and Differences Between Esports and Traditional Athletics

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Photo by Robert Rogers courtesy of Baylor University

In the Oso Esports Lounge, high-level student-athletes are putting their skills to the test, but it doesn’t look like a ballfield or weight room where one may expect to find a majority of college athletes. Instead, there are screens, comfortable chairs and cries of victory in the air.

“Research shows us that 88% of students are gaming on some level,” says Adam Stanley, Baylor University’s first esports director. “We also see this as a connection to engineering and computer science. The data tells us that about 38% of students interested in competitive gaming — esports — have an interest in engineering and computer science. That is a tremendous program on our campus that we want to bolster and find pathways for recruitment.”

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