Syracuse Unveils First-of-Its-Kind Esports Curriculum for 2024

Tabatha Wethal Headshot
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Photo courtesy of Syracus University

Syracuse University professor Christopher Hanson uses a simple comparison to highlight one of the core differences between professional esports and other well-recognized pro sports.

“Even if someone is not a fan of baseball, they can probably tell you roughly how baseball works,” Hanson says. “To do the same with [games] like Overwatch, League of Legends, CSGO [Counter Strike Global Offensive], it’s a totally different matter. The National Basketball Association does not own basketball, right? Major League Baseball does not own baseball. In esports, Riot owns League of Legends. Blizzard owns Overwatch. They own the game itself, as well as are invested in the league. The game that’s being played — the esport — is itself a commodity. It’s an industrial product that’s made to make money.”

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